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Synopsis (from
the publisher):
The past … Caught behind the lines of Hitler’s Final
Solution, Saul Laski is one of the multitudes destined to die in the
notorious Chelmno extermination camp. Until he rises to meet his fate
and finds himself face to face with an evil far older, and far greater,
than the Nazi’s themselves …
The present … Compelled by the encounter to survive at all
costs, so begins a journey that for Saul will span decades and cross
continents, plunging into the darkest corners of 20th century history
to reveal a secret society of beings who may often exist behind the
world's most horrible and violent events. Killing from a distance, and
by darkly manipulative proxy, they are people with the psychic ability
to 'use' humans: read their minds, subjugate them to their wills,
experience through their senses, feed off their emotions, force them to
acts of unspeakable aggression. Each year, three of the most powerful
of this hidden order meet to discuss their ongoing campaign of induced
bloodshed and deliberate destruction. But this reunion, something will
go terribly wrong. Saul’s quest is about to reach its elusive
object, drawing hunter and hunted alike into a struggle that will plumb
the depths of mankind’s attraction to violence, and determine the
future of the world itself …
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Carrion Comfort
Non-series
Dan Simmons
St. Martin's Griffin (Trade Paperback)
ISBN-10: 0-312-56707-3 (0312567073)
ISBN-13: 978-0-312-56707-1 (9780312567071)
Publication Date: November 2009
List Price: $19.99
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Review: Imagine
a world in which your mind is but a toy -- one to be played with at a
User's whim. Imagine a world where someone can merely touch you and at
once be able to control your actions -- forcing you to commit horrible
acts, but yet you are completely incapable of stopping it. This
trance-like state is a mindrape, and it is the frightening focus of Dan
Simmons' novel, Carrion Comfort.
Nina, Willi, and Melanie are geriatric Users with the Ability. They've
perfected the art of seizing another's mind and using it to their
advantage, and through Feedings, they are given renewed youth and seem
to be unstoppable. The three friends carry on a frightening game --
where they compare their Feedings and compete for honor. But, the onset
of new players and old victims takes Nina's life and leaves the other
two in a new game of horror.
Carrion Comfort begins
in the concentration camps in Chelmno in 1942. Saul Laski is but a boy
searching for a way to survive the Holocaust. This is when he first
experiences a mindrape. He is placed as a pawn in a chess game --
literally. The Oberst (Willi) Uses prisoners in the most violent chess
game imaginable. In Saul's description (40 years later) he recalls,
"The Oberst nodded again and the pawn to my left, a gaunt, older man
with gray stubble on his cheeks, lurched two squares forward. The Old
Man responded by advancing his own king's pawn. I could tell by
watching the way the poor, confused prisoners moved that they were not
in control of their own bodies." When two pieces come together, death
is imminent -- either through murder or suicide -- all the while those
with the Ability are controlling the minds of the "playing pieces".
Ultimately, Saul escapes and lives a respectful life of a psychiatrist
in America where he meets the daughter of a victim murdered as a result
of the same unspeakable acts Saul had witnessed 40 years before. He
shares his stories and together Saul and Natalie pledge to end this
madness forever. But, they quickly realize that more people hold the
Ability to mindrape and the stakes become increasingly higher.
Nevertheless, they will not give up; they are willing to risk their
lives to rid the world of these horrifying people who could potentially
be at the center of all evil in the world.
At first glance, Carrion Comfort
is intriguing. Horror, suspense, "mind vampires," all sound like
perfect components to a great "sit up with a flashlight until it's
finished" book. But, unfortunately it isn't that at all. Instead it is
a relatively predictable 767 page epic that has moments of suspense,
but ends up failing in the end. First off, something about geriatric
villains is difficult to take. It is honestly hard to be afraid of a
little old lady who ends up on life support. Oddly, her weakened
physical state somehow strengthens her Ability, which should in itself
be more frightening, but it isn't. The heroes of the story are likeable
people, and generally well developed, but they too lack the spark to
make the readers really care. The most interesting character is Tony
Harod, who in fact changes throughout the story from an evil User who
commits unspeakable crimes against women, to a man who actually falls
in love and ultimately seems to convert. The depth of Harod's character
is needed from all characters. The novel is also divided into chapters
from 3rd person point of view, to chapters in the 1st person where
Melanie (the evil old woman) recounts what's happening. Unfortunately,
the same scene is too often interpreted in two different chapters. This
is often very effective, but after so many chapters of repeats, it gets
belaboring, and skimming takes over. Actually, Melanie's chapters are
the most interesting and added the most insight into the plot. Finally,
the plot is fascinating, but because of the length and back stories, it
gets lost somewhere around page 300. Dan Simmons hit on a gem when he
developed the ideas present in Carrion
Comfort, but the gem needs polishing -- shave off a few layers
(say 400 pages) and he'd have a perfect stone.
Special thanks to Margo Nauert for contributing
her review of Carrion Comfort
and to St. Martin's Griffin for providing a trade paperback edition of
the book for this review.
Review Copyright
© 2010 — Margo Nauert — All Rights Reserved —
Reprinted with Permission

Have
you read Carrion Comfort? How
would you rate it?
Non-series novels by this author …
Carrion Comfort
St. Martin's Griffin (Trade Paperback), November 2009
ISBN-10: 0-312-56707-3 (0312567073)
ISBN-13: 978-0-312-56707-1 (9780312567071)
Omnimystery keywords for Carrion Comfort ...
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